Green Gardens
Software: Z-Brush, Blender & Photoshop
Green Gardens was a prototype renovation & solitaire mobile game, where the narrative and drama centered around a typical mid-western family (and their very nosy neighbour!). I was responsible for character modelling in Z-Brush, Low-poly retopology & texturing for this project. Character Design by Patrick Romano & Polina Mozgovaya.
High-poly Zbrush
Low-poly Blender
Solitaire Quest
Software: Z-Brush, Blender
Solitaire Quest is a prototype mobile game, where the player guided Misty the Cat home by playing games of Solitaire. As lead artist, I was responsible for icon & UI design, character design, 3D artwork & animation
I set up face expression blend-shapes & controls, as well as a simple foot-rig & FK/IK switch, for easier character animation
April
Software: Blender & Photoshop
A 3D character I made for mobile games in testing, with advanced rigging controls for animation, including foot-roll controls, FK/ IK switches, and blend-shape controls for facial expressions.
FK/IK switches & a foot-roll & heel-toe pivot for easier animation Controls for facial expression blendshapesLeopard Gecko Dragon
Software: Z-Brush
A high-poly sculpt I made while learning Z-Brush