Green Gardens

Software: Z-Brush, Blender & Photoshop

Green Gardens was a prototype renovation & solitaire mobile game, where the narrative and drama centered around a typical mid-western family (and their very nosy neighbour!). I was responsible for character modelling in Z-Brush, Low-poly retopology & texturing for this project. Character Design by Patrick Romano & Polina Mozgovaya.

High-poly Zbrush

Low-poly Blender


Solitaire Quest

Software: Z-Brush, Blender

Solitaire Quest is a prototype mobile game, where the player guided Misty the Cat home by playing games of Solitaire. As lead artist, I was responsible for icon & UI design, character design, 3D artwork & animation

High-Poly models in Z-Brush

Posed & painted Z-Brush portraits

I set up face expression blend-shapes & controls, as well as a simple foot-rig & FK/IK switch, for easier character animation


April

Software: Blender & Photoshop

A 3D character I made for mobile games in testing, with advanced rigging controls for animation, including foot-roll controls, FK/ IK switches, and blend-shape controls for facial expressions.

FK/IK switches & a foot-roll & heel-toe pivot for easier animation
Controls for facial expression blendshapes

Leopard Gecko Dragon

Software: Z-Brush

A high-poly sculpt I made while learning Z-Brush