Green Gardens
Software: Z-Brush, Blender & Photoshop
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Green Gardens was a prototype renovation & solitaire mobile game, where the narrative and drama centered around a typical mid-western family (and their very nosy neighbour!). I was responsible for character modelling in Z-Brush, Low-poly retopology & texturing for this project. Character Design by Patrick Romano & Polina Mozgovaya.
High-poly Zbrush
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Low-poly Blender
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Task icons and Narrative image for Green Gardens Mobile Game