Green Gardens
Software: Z-Brush, Blender & Photoshop
Green Gardens was a prototype renovation & solitaire mobile game, where the narrative and drama centered around a typical mid-western family (and their very nosy neighbour!). I was responsible for character modelling in Z-Brush, Low-poly retopology & texturing for this project. Character Design by Patrick Romano & Polina Mozgovaya.
High-poly Zbrush
Low-poly Blender
Task icons and Narrative image for Green Gardens Mobile Game